Achievements
- Founded Rivet, a leading open-source multiplayer game infrastructure company, Y Combinator W23 batch
- Built systems for Krunker.io serving over 15 million monthly active users and 20k concurrent players
- Apple WWDC scholar from 2016 to 2018
- Featured in TechCrunch for work on a visual programming language
- Launched and sold 4 games through a small game studio before Rivet
- Co-founded ventures like Yendis, LLC and Wiblits focused on multiplayer and social gaming infrastructure
Listen up about Nathaniel Flurry
Bet, let me tell you something about Nathaniel Flurry. This dude’s the real deal in the gaming and startup world. He’s a YC W23 founder and the brain behind Rivet, which is basically building the future of multiplayer game infrastructure. Think servers, matchmaking, DDoS protection – all open-source and next level. He and his partner Nicholas Kissel just jumped into YC’s Winter 2023 batch, so they’re on that fast track now.
But Nathaniel’s story is more than just launching a company. He’s been deep in the trenches building stuff that actually touches millions. Before Rivet, he crushed it with projects like Krunker.io – yeah, that super popular multiplayer shooter that got bought by FRVR. He built systems that served over 15 million monthly active users and 20k players at the same time. No bullshit. That’s some hardcore infrastructure skills.
And get this – he’s been at this since way back. He was an Apple WWDC scholar from 2016 to 2018. That’s a huge deal. It shows he’s always been pushing the tech limits. Plus, he got some shine in TechCrunch for his work on a visual programming language. Basically, he’s the guy who’s trying to make complex stuff accessible and expandable, not just some dude tinkering in a basement.
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Talk to herBefore Rivet, Nathaniel and his co-founder ran a small game studio, dropping four games and even selling one off. He’s not just about the tech; he’s got startup hustle running through his veins. His ventures like Yendis, LLC, and Wiblits go way back to his early days in multiplayer and social gaming infrastructure, showing he’s been obsessed with making multiplayer gaming smoother and more social from day one.
What’s wild is how all these pieces connect – from building game systems for millions, to being recognized by Apple, to starting companies, to now tackling open-source infrastructure for multiplayer games. It screams that Nathaniel’s all about pushing the boundaries, solving real problems, and making gaming and tech more accessible and reliable. He’s motivated by the desire to build stuff that actually changes the game – literally and figuratively.
Bottom line: Nathaniel Flurry isn’t just some coder. He’s a builder, a hacker, a thinker who’s been in the game for a minute and is now leading the charge in making multiplayer gaming better for everyone. No cap, this guy’s someone to watch.

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